Landing page & discovery ecosystem
The Vault
The Vault had built an ecosystem. The storefront was still a product grid.
The Vault had shipped a full TCG ecosystem no one could reach from a product-grid storefront. I built the front door — and the system underneath it.
Tools · Figma · FigJam · Photoshop · Shopify

The project
A marketplace for people who treat cardboard as an asset
The Vault is a Mexican marketplace for Magic: The Gathering and Pokémon singles and sealed product, serving competitive players, collectors and investors. It runs on Shopify with a custom account layer on a second subdomain, and it competes on something most TCG platforms don’t attempt: trust and information, rather than inventory volume.
That distinction matters for everything that follows. In a category where buyers pay strangers for items they can’t inspect and can’t easily price, the product that wins isn’t the one with the most listings. It’s the one that tells you what something is worth and guarantees the transaction resolves.
- Role
- Sr. Product Designer
- Type
- E-commerce marketplace
- Tools
- Figma, FigJam, Photoshop, Shopify
- Context
- The Vault Co · in-house since 2023
What I own
The product-direction layer: what gets built and why, the business case behind it, its limitations, and how each surface looks and behaves. That work — research, specs, and design — is handed to engineering, who build against the design system I established.
To be precise, because this is a team product: the features themselves — the instant scanner, the auction engine, the deck builder — were built by the dev team. What carries my name is the reasoning that put them on the roadmap, the landing page that makes them reachable, and the language they’re all built in.
Research & Ideation
User behavior, business goals, and market gaps — the foundation every design decision is argued from.
Design Thinking
Turning a market gap into something with a measurable outcome attached, then a spec engineering can build.
Design Systems
A design language the team can scale without it breaking — consistent components, clear documentation.
Analytics
Balancing user and business metrics to help decide what the roadmap tackles next.
01
Everything the platform could do was written down instead of built in
A default Shopify storefront answers exactly one question: what is for sale right now. The Vault answered it competently — a filterable grid, prices in MXN, availability chips, sort by price, 100 products, three pages deep. Every visit started the same way and had the same shape. You searched for a card, or you scrolled.
The problem was everything that question leaves out. A buyer arriving cold had no way to learn what the platform could do, what was new that week, what a card was worth against what it would cost to import it, or that they could bid on inventory that was never listed at a fixed price at all.
The whole brief sat in one screenshot: underneath the pagination was a paragraph explaining that The Vault is not just a marketplace but a technological ecosystem — instant scanner, live auctions, real-time quoting, portfolio tracking. Every claim was true. Not one of them existed anywhere a buyer would actually encounter it.
And the navigation proves this wasn’t a roadmap problem. Arma tu deck and Subastas were already sitting in that header. The deck builder and the auction system were live, funded, finished — and functionally unreachable, one dropdown deep, with nothing on the page giving anyone a reason to click.

Before — one surface, repeated to the footer

After — nine surfaces, each answering a different question
02
The category was competing on who had the better cart
Each surface started from the same set of questions — how players search for a single card, what information decides a purchase, what causes someone to abandon a cart, how collectors handle buying from several sellers at once, and which signals build enough trust to pay a stranger for something they can’t hold. Those questions produced the benchmarking, the personas, the journey maps and the success metrics every build decision was argued from.
Trust & authenticity
Buyers pay strangers for items they cannot inspect and cannot confirm the condition of before it ships.
A cumbersome buying and selling process
Too many decisions, too few steps, and a cart that clears the moment you leave.
A weak mobile experience
Where most of this audience actually shops, and where the old grid held up worst.
No market insight
The one this project leans on hardest. Collectors could not compare prices or judge whether a listing was a good one.
That last one is what turned a homepage module into the centrepiece of the page. I benchmarked The Vault against TCGPlayer, Cardmarket and Hobby Mart across the capabilities that decide whether someone buys.
The table is useful for what it shows — Saved Cart is a genuine gap, and the subject of a companion case study. It’s more useful for what it has no row for. Every axis on it is a transaction feature: search, wishlist, cart, checkout, seller rating. Nobody is benchmarked on market data, because nobody has any. No row for deck building, none for physical pickup, none for treating a collection as a tracked position. An entire category had converged on competing over who had the better cart.
The whitespace wasn’t a missing feature. It was a missing axis — nobody was giving a buyer any way to judge whether a price was good. That’s what the rest of this project went after.
Part 1
Navigation that describes the catalog instead of listing links
The old header had the right words in it. As a plain dropdown, though, it could only tell you where you were allowed to go — not what was there. In a category where the real question is “do you carry the Lorwyn showcase printing, and what’s it going for,” where-you-can-go is a weak answer.
The mega menu restructures the catalog into four columns that match how players think: the whole game (singles, sealed, express delivery), the four competitive formats they build for, the expansions currently rotating, and a curated track for the cards that drive traffic. Live inventory from the newest set sits beside it with real prices attached, so opening the menu is already browsing.
Two smaller decisions do disproportionate work. Selling lives inside the menu rather than on a separate marketing page — in a C2C marketplace every buyer is a latent seller, and the moment they’re looking at card values is the moment to say so. And the filters at the base — Foil, Mythic, Rare, Express — expose the four attributes that decide most purchases, one click from anywhere.

Part 2
A reason to open the site with nothing to buy
A grid is transactional. It rewards you for arriving with intent and gives you nothing if you arrive without it — which caps a marketplace at the frequency of its buyers’ actual purchases. In a hobby where people check prices far more often than they spend money, that leaves most of the available traffic unclaimed.
Lo más nuevo en Magic presents current inventory as an edited carousel — the chase cards from the newest set, chosen, rather than the first twenty-four items alphabetically. It gives new stock a place to land and a returning player a five-second answer to “anything good this week.”

El pulso del mercado is the module I’d defend hardest, because it answers the pain point directly and it’s specific to this market. It doesn’t show a price. It shows a price against what it would cost to import the same card.
That framing exists because of who The Vault is actually competing with. For a serious player in Mexico, the alternative to a local marketplace isn’t another local marketplace — it’s ordering from a US store and paying shipping, customs and a two-week wait. Every row in that module is an argument for the platform existing, expressed as a number the buyer can check.

The homepage stopped being a place to complete a purchase and became a place to check the market. That’s the difference between a store you visit when you need something and one you open out of habit.
Part 3
Routing people by what they came to do
Research had already established that The Vault serves four distinct goals, not one. A single filterable grid serves the first adequately and the other three not at all.
Find a card fast
The one the old grid already did — search, filter, buy.
Build a deck efficiently
Shopping for sixty cards at once, not one. The deck builder, previously behind a dropdown.
Sell what you are not playing
Every buyer is a latent seller. A landing page that only speaks to demand starves supply.
Track what a collection is worth
Treating a shoebox of cardboard as a position with a return.
So the page routes rather than funnels. The search field takes a card name or a pasted decklist, which promotes multi-card intent to the primary input instead of burying it a level down. Under it, five actions name the five things people actually arrive to do: paste a list, browse singles, sell cards, import a collection, check a balance.
Directly below, four cards route by role rather than task — and this is the part I’d point a recruiter at. A player converting unused inventory into cash. A shop earning commission on stock already crossing its counter. Someone running fulfilment for their city for a percentage. And a buyer whose order needs resolving. Marketplaces are two-sided; a landing page that only speaks to demand quietly starves supply. Naming each role on the front page turns recruitment into a permanent surface instead of an outbound task.

Two of The Vault’s strongest tools were the two a catalog grid structurally cannot serve, which is likely how both ended up parked behind a dropdown. The deck builder serves a buyer shopping for sixty cards. The auction system serves a buyer who isn’t comparing prices at all — they want something not reliably listed at a fixed price, and they’ll compete for it. It had been running with escrow custody and structured bidding on a separate subdomain, invisible from the storefront it was built to serve, while its live competition ran auctions in Facebook comment threads with no custody and no protection.
La Red de Bóvedas does the same job for the physical layer. Partner shops act as custody and handoff points, and putting them on the landing page — named, with addresses — converts an operational arrangement into visible proof that a transaction resolves at a counter rather than in the mail. The trust strip underneath states the three guarantees plainly: cards verified, held in custody, payment protected.

Nine surfaces, and the grid is one of them rather than all of them. The landing page’s job is no longer to sell a card — it’s to sort people by intent and hand them to the right tool.
Part 4
The collection as a position, not a shoebox
“Mi saldo” is the fifth pill in the hero, and it opens onto the surface that changed what The Vault is for. Vista General reports what a user’s collection returned over the period — 28.1% annualised — and sets it directly against CETES at 6.81%.
That second number is the whole idea. CETES is the Mexican treasury bill: the default safe place a Mexican saver puts money, and the benchmark everything else in the country is compared to. Putting a card collection next to it makes an explicit claim — this is a position, not a hobby expense, and here is how it did against the risk-free option. The platform’s own commission sits directly beneath, so the return is stated after the cost of using the product rather than before.
It’s the same instinct as El pulso del mercado. Both take a judgement a player was making on feel and hand them the financial vocabulary their market already speaks — one at the moment of purchase, the other for everything they already own.

The same surface does the supply-side work. Inventory recommendations tell a seller which sets are actually moving and at what average price, turning “should I list this” into a prompt rather than a guess. Invita y gana pays roughly 7% of an invited friend’s first sale over $50 straight to the user’s balance, making acquisition a feature rather than a budget line.
Structurally, this is why the ecosystem can keep growing. Each of these is a module inside a shared shell rather than a new destination — the same navigation, the same components, the same tokens — so a new capability arrives without disturbing the core experience or asking anyone to relearn the product.

Part 5
The system that makes it read as one product
Surfaces built by different people at different times will look like different products unless something holds them together — and an ecosystem that looks assembled is worse than a store that looks coherent, because the entire argument rests on it feeling like one place.
The design system is what makes that hold. Three principles: components that behave identically everywhere, WCAG-aligned contrast and touch targets, and semantic tokens structured so the system extends without breaking. In practice it enforces a small number of rules, hard.
- Canvas#000000Near-black. The card art carries the colour, the interface carries none.
- Surface#0C0C0CBordered dark cards, never filled ones.
- Mint#19E66EReserved for value and availability — beats import cost, in stock, beat CETES.
- Neutral#9A9A9AText, borders, everything structural.
Behind these sit full semantic scales — success, error, information, warning, announcement — so meaning survives being extended. Card themes are user-selectable; the neutral surfaces stay fixed.
The mega menu, the carousels, the market view, the deck builder, the auction screens and the portfolio dashboard were built by different hands and render in one language. That’s the system doing its job — and it’s the part of this work that will never show up in a conversion metric.
Results
Google Analytics + Shopify · Dec 28 2025 – Jan 28 2026 vs May 29 – Jun 28 2026
- Conversion rate — visit to purchase+57%1.13%1.77%
- Sessions+213%1,0643,332
- Sessions adding a card to the cart+187%70201
- Sessions reaching the payment screen+166%3593
- Sessions completing checkout+392%1259
Percentages recomputed from the raw session counts. Directional analytics from a live product, not a controlled experiment — traffic and marketing shifted across the same window.
Reflection
What the funnel actually says
Traffic more than tripled, which is the number that looks best and means least on its own. The one I’d defend is next to it: the share of sessions that added a card to the cart held at roughly six percent across both periods.
Holding a rate flat while volume triples is harder than it sounds, because incoming traffic is almost always worse than the traffic you already had. Half a percentage point of dilution across 3.1× the sessions is the discovery result: the new surfaces pulled in people who hadn’t arrived with a card name in mind, and they engaged at nearly the same rate as the people who had.
I want to be exact about what this project did not do, because the funnel makes it obvious. The large gain sits at the last step — payment screen to purchase, 34% to 63% — and that isn’t discovery work. It came from the buying-journey redesign running in the same window, where required information was deferred to the final step and the cart became something a buyer could leave and return to. The landing page filled the top of a funnel that had just been fixed at the bottom. Both were needed; neither number belongs to only one of them.

Two honest limits. The baseline period recorded twelve completed checkouts — small enough that a handful of transactions swings the percentage hard, so the direction is trustworthy and the precision isn’t. And I instrumented the outcome rather than the surfaces: I can tell you the ecosystem worked, not whether the mega menu or the market view did the work. Per-surface attribution should have been designed in from the first sprint. It’s the first thing I specified on the next feature.
Closing
What this project was really about
The brief looked like a homepage redesign. What it actually resolved was a positioning problem: The Vault had built a financial layer over a hobby and was still presenting itself as a card shop.
Making the ecosystem visible was less about adding modules than about deciding what the product was claiming to be, and letting the interface say it. The business case follows: session frequency rises when there’s a reason to visit without buying, network effects strengthen when supply is recruited on the same surface as demand, and lifetime value grows when what a user has with you is a tracked position rather than an order history.